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---
header: false
footer: false
template: resume
---

# [Romain Gonçalves](/)

> Software engineer

## about

- Paris, France
- me@rgoncalves.se
- [linkedin](https://linkedin.com/in/rgoncalvesse)
- [generic informations](/a)

## skills

### systems

- BSD systems, GNU/Linux + *systemd*
- relayd, postgres, pf, wireguard, httpd
- docker, ansible, terraform, traefik
- neovim, tmux, mutt

### programming

- Python + Django + FastAPI + SQLAlchemy
- POSIX shell
- The C Programming Language
- gRPC + Protobuf
- Dart, TypeScript, Java, PHP

### languages

- French (native)
- English (fluent)

## experiences

- Hardware Devops Engineer
  - *at [Scaleway](https://www.scaleway.com)*
  - *from 2022-04 to 2023-06*
  - software engineering, maintenance and automation of internal toolings
  - agnostic firmware management: configuration + flash for dozens of server
    types
  - site-reliability of pre-production assembly line: software + system
    debugging
  - orchestration of BMCs, NICs, BIOS configuration

- Devops Engineer
  - *at [VIPERdev](https://viperdev.io)*
  - *from 2021-07 to 2022-03*
  - infrastructure maintenance and deployments to production
  - backend development, agile methodology and code review
  - cloud providers such as: digitalocean / scaleway / netlify
  - gitlab-ci, ansible, terraform
  - takeover of existing projects

- Intern (django/devops)
  - *at [VIPERdev](https://viperdev.io)*
  - *from 2021-04 to 2021-06*
  - backend development and code review
  - contribution to existing projects

- Homelab and internal network
  - *for [fun](/a/homelab.html)*
  - *since 2020 (ongoing)*
  - with OpenBSD + FreeBSD, AlpineLinux and love!

- Level designer
  - *for [Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/)*
  - *from 2018-07 to 2020-11*
  - on Unreal Engine 4
  - level design and maintenance of game assets
  - game logic and events via blueprints
  - feedback loop with weekly testing sessions

- Modder / Level designer
  - *for [gaming communities](/a/level-design.html)*
  - *from 2017 to 2019*
  - on the Source Engine
  - 32 players maps with bot support and game-engine scripting
  - creation and modifications to 2D and 3D assets

## achievements

- Co-organizer of the Ktarnaval (2024)
  - an underground carnival with 80+ musicians and 300+ persons
  - in the old quarries under Paris

- Artist at [Les Extatiques (2024)](https://interstices.in/les-extatiques-descendent-dans-les-sous-sols-de-paris-la-defense/)
  - creation, production and installation of [rust printed plants](https://www.instagram.com/mel_dorado__/p/C37qiM8NCaQ)
  - exhibition in the underground of Paris La Defense
  - in collaboration with [Mel Piat](https://melpiat.com)

## certifications

- Electrical accreditation (France): H0 - B0 - BS - Be manoeuvre

## preferences

- git rebase + squash workflow
- atomic commits with meaningful title and body
- [stupid and simple implementations](https://peps.python.org/pep-0020/)

## conferences

- OCP Regional Summit 2023 *(visitor*)
- FOSDEM 2023 *(visitor)*

## extra

- Bicycle rider, climber and underground explorer
- Professional commit squasher and hammock sleeper
- Retired dungeon master and thinkpad lover!
remember that computers suck.