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author | Romain Gonçalves <me@rgoncalves.se> | 2024-06-04 13:36:19 +0200 |
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committer | Romain Gonçalves <me@rgoncalves.se> | 2024-06-04 13:36:19 +0200 |
commit | a4a7a2c1c2684cdd8f708e0a5f78f9db8a3013e6 (patch) | |
tree | 78e76ca58aa09407a66150313fef874ac86d334b /src/a | |
parent | ffef41df1db4a7e7c00a2cb493b733738a43b28e (diff) | |
download | rgoncalves.se-a4a7a2c1c2684cdd8f708e0a5f78f9db8a3013e6.tar.gz |
fix: point image url to static directory
Diffstat (limited to 'src/a')
-rw-r--r-- | src/a/homelab.md | 8 | ||||
-rw-r--r-- | src/a/level-design.md | 8 | ||||
-rw-r--r-- | src/a/rice.md | 2 |
3 files changed, 9 insertions, 9 deletions
diff --git a/src/a/homelab.md b/src/a/homelab.md index 4b73319..2fbcb01 100644 --- a/src/a/homelab.md +++ b/src/a/homelab.md @@ -15,16 +15,16 @@ My homelab is composed of: ## Pictures -![](/img/a/homelab/homelab-front-02.jpg) +![](/static/a/homelab/homelab-front-02.jpg) > Saying goodbye to FreeBSD and bhyve, and reintroducing OpenBSD and vmd. > 2021, Q4. -![](/img/a/homelab/homelab-front-01.jpg) +![](/static/a/homelab/homelab-front-01.jpg) > Fighting the IPMI embedded controller. 2020, Q3. -![](/img/a/homelab/homelab-wip-01.jpg) +![](/static/a/homelab/homelab-wip-01.jpg) > Making the rack frame. Notice the inner wooden beams for distributing the > weight. 2020, Q2. -![](/img/a/homelab/homelab-wip-02.jpg) +![](/static/a/homelab/homelab-wip-02.jpg) > Testing the inner space. 2020, Q2. diff --git a/src/a/level-design.md b/src/a/level-design.md index 2849bf1..da34760 100644 --- a/src/a/level-design.md +++ b/src/a/level-design.md @@ -13,14 +13,14 @@ to community modding tools for the following games: For each map, multiple iterations and testing sessions were needed to reach a playable state. -![doi-brecourt](/img/a/level-design/doi-brecourt-01.jpg) +![doi-brecourt](/static/a/level-design/doi-brecourt-01.jpg) > Playing with HDR built-in effect in the Source engine for an unreleased map. -![doi-v2forest](/img/a/level-design/doi-v2forest-01.jpg) +![doi-v2forest](/static/a/level-design/doi-v2forest-01.jpg) > Complete artistic overhaul for a map ported from Day of Defeat to > Day of Infamy. -![doi-ardennes](/img/a/level-design/doi-ardennes-01.jpg) +![doi-ardennes](/static/a/level-design/doi-ardennes-01.jpg) > Large scale PvE map, set in the Battle of the Bulge. Co-created with > Modtools. @@ -29,7 +29,7 @@ playable state. I am a former level designer for the multiplayer game [Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/). -![rnl-carentan](/img/a/level-design/rnl-carentan-01.jpg) +![rnl-carentan](/static/a/level-design/rnl-carentan-01.jpg) ## See also diff --git a/src/a/rice.md b/src/a/rice.md index d5507ee..12cd770 100644 --- a/src/a/rice.md +++ b/src/a/rice.md @@ -11,4 +11,4 @@ I am a simple human being: give me my 16 colors and tmux. ## Pictures -![](/img/a/rice/desktop-current.jpg) +![](/static/a/rice/desktop-current.jpg) |