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authorRomain Gonçalves <me@rgoncalves.se>2024-06-04 13:36:19 +0200
committerRomain Gonçalves <me@rgoncalves.se>2024-06-04 13:36:19 +0200
commita4a7a2c1c2684cdd8f708e0a5f78f9db8a3013e6 (patch)
tree78e76ca58aa09407a66150313fef874ac86d334b /src/a
parentffef41df1db4a7e7c00a2cb493b733738a43b28e (diff)
downloadrgoncalves.se-a4a7a2c1c2684cdd8f708e0a5f78f9db8a3013e6.tar.gz
fix: point image url to static directory
Diffstat (limited to 'src/a')
-rw-r--r--src/a/homelab.md8
-rw-r--r--src/a/level-design.md8
-rw-r--r--src/a/rice.md2
3 files changed, 9 insertions, 9 deletions
diff --git a/src/a/homelab.md b/src/a/homelab.md
index 4b73319..2fbcb01 100644
--- a/src/a/homelab.md
+++ b/src/a/homelab.md
@@ -15,16 +15,16 @@ My homelab is composed of:
## Pictures
-![](/img/a/homelab/homelab-front-02.jpg)
+![](/static/a/homelab/homelab-front-02.jpg)
> Saying goodbye to FreeBSD and bhyve, and reintroducing OpenBSD and vmd.
> 2021, Q4.
-![](/img/a/homelab/homelab-front-01.jpg)
+![](/static/a/homelab/homelab-front-01.jpg)
> Fighting the IPMI embedded controller. 2020, Q3.
-![](/img/a/homelab/homelab-wip-01.jpg)
+![](/static/a/homelab/homelab-wip-01.jpg)
> Making the rack frame. Notice the inner wooden beams for distributing the
> weight. 2020, Q2.
-![](/img/a/homelab/homelab-wip-02.jpg)
+![](/static/a/homelab/homelab-wip-02.jpg)
> Testing the inner space. 2020, Q2.
diff --git a/src/a/level-design.md b/src/a/level-design.md
index 2849bf1..da34760 100644
--- a/src/a/level-design.md
+++ b/src/a/level-design.md
@@ -13,14 +13,14 @@ to community modding tools for the following games:
For each map, multiple iterations and testing sessions were needed to reach a
playable state.
-![doi-brecourt](/img/a/level-design/doi-brecourt-01.jpg)
+![doi-brecourt](/static/a/level-design/doi-brecourt-01.jpg)
> Playing with HDR built-in effect in the Source engine for an unreleased map.
-![doi-v2forest](/img/a/level-design/doi-v2forest-01.jpg)
+![doi-v2forest](/static/a/level-design/doi-v2forest-01.jpg)
> Complete artistic overhaul for a map ported from Day of Defeat to
> Day of Infamy.
-![doi-ardennes](/img/a/level-design/doi-ardennes-01.jpg)
+![doi-ardennes](/static/a/level-design/doi-ardennes-01.jpg)
> Large scale PvE map, set in the Battle of the Bulge. Co-created with
> Modtools.
@@ -29,7 +29,7 @@ playable state.
I am a former level designer for the multiplayer game
[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/).
-![rnl-carentan](/img/a/level-design/rnl-carentan-01.jpg)
+![rnl-carentan](/static/a/level-design/rnl-carentan-01.jpg)
## See also
diff --git a/src/a/rice.md b/src/a/rice.md
index d5507ee..12cd770 100644
--- a/src/a/rice.md
+++ b/src/a/rice.md
@@ -11,4 +11,4 @@ I am a simple human being: give me my 16 colors and tmux.
## Pictures
-![](/img/a/rice/desktop-current.jpg)
+![](/static/a/rice/desktop-current.jpg)
remember that computers suck.