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diff --git a/src/a/level-design.md b/src/a/level-design.md
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@@ -13,14 +13,14 @@ to community modding tools for the following games:
For each map, multiple iterations and testing sessions were needed to reach a
playable state.
-![doi-brecourt](/img/a/level-design/doi-brecourt-01.jpg)
+![doi-brecourt](/static/a/level-design/doi-brecourt-01.jpg)
> Playing with HDR built-in effect in the Source engine for an unreleased map.
-![doi-v2forest](/img/a/level-design/doi-v2forest-01.jpg)
+![doi-v2forest](/static/a/level-design/doi-v2forest-01.jpg)
> Complete artistic overhaul for a map ported from Day of Defeat to
> Day of Infamy.
-![doi-ardennes](/img/a/level-design/doi-ardennes-01.jpg)
+![doi-ardennes](/static/a/level-design/doi-ardennes-01.jpg)
> Large scale PvE map, set in the Battle of the Bulge. Co-created with
> Modtools.
@@ -29,7 +29,7 @@ playable state.
I am a former level designer for the multiplayer game
[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/).
-![rnl-carentan](/img/a/level-design/rnl-carentan-01.jpg)
+![rnl-carentan](/static/a/level-design/rnl-carentan-01.jpg)
## See also
remember that computers suck.