aboutsummaryrefslogtreecommitdiffstats
path: root/src/a
diff options
context:
space:
mode:
authorRomain Gonçalves <me@rgoncalves.se>2024-05-16 22:08:03 +0200
committerRomain Gonçalves <me@rgoncalves.se>2024-05-16 22:11:47 +0200
commit8f2eef6c2a94faaed2f93fee6d6e974753dc071a (patch)
tree4cbac8d3702bb6d422b9196d9f56d68ec7a4d3aa /src/a
parentfdd37fc19546926bc339a17f735045d1d9890fc1 (diff)
downloadrgoncalves.se-8f2eef6c2a94faaed2f93fee6d6e974753dc071a.tar.gz
feat(about): add game links for level design
Diffstat (limited to 'src/a')
-rw-r--r--src/a/level-design.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/a/level-design.md b/src/a/level-design.md
index 50f0edc..2849bf1 100644
--- a/src/a/level-design.md
+++ b/src/a/level-design.md
@@ -4,11 +4,11 @@ title: Level design
## Source Engine
-I have designed and completed several multiplayer and cooperative maps thanks
+I have designed and released several multiplayer and cooperative maps thanks
to community modding tools for the following games:
-- Day of infamy
-- Insurgency (2014)
+- [Day of infamy](https://en.wikipedia.org/wiki/Day_of_Infamy_(video_game))
+- [Insurgency (2014)](https://en.wikipedia.org/wiki/Insurgency_(video_game))
For each map, multiple iterations and testing sessions were needed to reach a
playable state.
remember that computers suck.