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---
title: Level design
---

## Source Engine

I have designed and released several multiplayer and cooperative maps thanks
to community modding tools for the following games:

- [Day of infamy](https://en.wikipedia.org/wiki/Day_of_Infamy_(video_game))
- [Insurgency (2014)](https://en.wikipedia.org/wiki/Insurgency_(video_game))

For each map, multiple iterations and testing sessions were needed to reach a
playable state.

![doi-brecourt](/static/a/level-design/doi-brecourt-01.jpg)
> Playing with HDR built-in effect in the Source engine for an unreleased map.

![doi-v2forest](/static/a/level-design/doi-v2forest-01.jpg)
> Complete artistic overhaul for a map ported from Day of Defeat to
> Day of Infamy.

![doi-ardennes](/static/a/level-design/doi-ardennes-01.jpg)
> Large scale PvE map, set in the Battle of the Bulge. Co-created with
> Modtools.

## Unreal Engine 4

I am a former level designer for the multiplayer game
[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/).

![rnl-carentan](/static/a/level-design/rnl-carentan-01.jpg)

## See also

- [artstation.com/binary550](https://www.artstation.com/binary550)
- [steamcommunity.com/id/binary550](https://steamcommunity.com/id/binary550)
remember that computers suck.