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authorRomain Gonçalves <me@rgoncalves.se>2021-10-02 16:36:22 +0200
committerRomain Gonçalves <me@rgoncalves.se>2021-10-02 18:29:31 +0200
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+title: Level design
+
+## Source Engine
+
+I have designed and completed several multiplayer and cooperation maps thanks
+to community modding tools for the following games:
+
+- Day of infamy
+- Insurgency (2014)
+
+For each map, multiple iterations and testing have been needed to reach a
+playable state.
+
+![doi-brecourt](/img/a/level-design/doi-brecourt-01.jpg)
+> Playing with HDR built-in effect in the Source engine for an unreleased map.
+
+![doi-v2forest](/img/a/level-design/doi-v2forest-01.jpg)
+> Complete artistic overhaul for a map ported from Day of Defeat to
+> Day of Infamy.
+
+![doi-ardennes](/img/a/level-design/doi-ardennes-01.jpg)
+> Large scale PvE map, set in the Battle of the Bulge. Co-created with
+> Modtools.
+
+## Unreal Engine 4
+
+I am a former level designer for the multiplayer game
+[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/).
+
+![rnl-carentan](/img/a/level-design/rnl-carentan-01.jpg)
+
+## See also
+
+- [artstation.com/binary550](https://www.artstation.com/binary550)
+- [steamcommunity.com/id/binary550](https://steamcommunity.com/id/binary550)
remember that computers suck.