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authorAnselm R Garbe <garbeam@gmail.com>2008-05-22 11:12:22 +0100
committerAnselm R Garbe <garbeam@gmail.com>2008-05-22 11:12:22 +0100
commitf8525040148a727e212eaad2b20c3e11720489ca (patch)
treed38cd3660731ef8ecbce4c6e9470a0b3717672e2 /dwm.c
parentc3fa9e879f5beb5d3c37f4bbcae2306942929f13 (diff)
downloaddwm-f8525040148a727e212eaad2b20c3e11720489ca.tar.gz
s/nextunfloating/nexttiled/, changed zoom() behavior
Diffstat (limited to 'dwm.c')
-rw-r--r--dwm.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/dwm.c b/dwm.c
index 5138752..8dc88fe 100644
--- a/dwm.c
+++ b/dwm.c
@@ -156,7 +156,7 @@ void manage(Window w, XWindowAttributes *wa);
void mappingnotify(XEvent *e);
void maprequest(XEvent *e);
void movemouse(Client *c);
-Client *nextunfloating(Client *c);
+Client *nexttiled(Client *c);
void propertynotify(XEvent *e);
void quit(const void *arg);
void resize(Client *c, int x, int y, int w, int h, Bool sizehints);
@@ -1051,7 +1051,7 @@ movemouse(Client *c) {
}
Client *
-nextunfloating(Client *c) {
+nexttiled(Client *c) {
for(; c && (c->isfloating || !isvisible(c)); c = c->next);
return c;
}
@@ -1464,12 +1464,12 @@ tile(void) {
uint i, n;
Client *c;
- for(n = 0, c = nextunfloating(clients); c; c = nextunfloating(c->next), n++);
+ for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next), n++);
if(n == 0)
return;
/* master */
- c = nextunfloating(clients);
+ c = nexttiled(clients);
if(n == 1)
tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw);
@@ -1487,7 +1487,7 @@ tile(void) {
if(h < bh)
h = th;
- for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) {
+ for(i = 0, c = nexttiled(c->next); c; c = nexttiled(c->next), i++) {
if(i + 1 == n) /* remainder */
tileresize(c, x, y, w - 2 * c->bw, (ty + th) - y - 2 * c->bw);
else
@@ -1789,14 +1789,14 @@ void
zoom(const void *arg) {
Client *c = sel;
- if(c == nextunfloating(clients))
- if(!c || !(c = nextunfloating(c->next)))
+ if(!lt->arrange || sel->isfloating)
+ return;
+ if(c == nexttiled(clients))
+ if(!c || !(c = nexttiled(c->next)))
return;
- if(lt->arrange == tile && !sel->isfloating) {
- detach(c);
- attach(c);
- focus(c);
- }
+ detach(c);
+ attach(c);
+ focus(c);
arrange();
}
remember that computers suck.