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---
header: false
footer: false
template: resume
---

# [Romain Gonçalves](/)

> Software engineer

## about

- Paris, France
- me@rgoncalves.se
- [linkedin](https://linkedin.com/in/rgoncalvesse)
- [generic informations](/a)

## skills

### systems

- BSD systems, GNU/Linux + *systemd*
- relayd, postgres, pf, wireguard, httpd
- docker, ansible, terraform, traefik
- neovim, tmux, mutt

### programming

- Python + Django + FastAPI + SQLAlchemy
- POSIX shell
- The C Programming Language
- gRPC + Protobuf
- Dart, TypeScript, Java, PHP

### languages

- French *(native)*
- English *(fluent)*

## experiences

- Hardware Devops Engineer
  <br>[Scaleway](https://scaleway.com) *(2022-04 to 2023-06)*
  - software engineering and automation for internal tools
  - agnostic firmware management for dozens of server types
  - site-reliability of pre-production assembly line
  - remote debugging of bare-metal systems
  - orchestration of BMCs, NICs, BIOS configuration

- Devops Engineer
  <br>[VIPERdev](https://viperdev.io) *(2021-07 to 2022-03)*
  - infrastructure maintenance and production deployments
  - backend development, agile methodology and code reviews
  - cloud providers such as: digitalocean / scaleway / netlify
  - usage of gitlab-ci, ansible, terraform

- Backend Developer
  <br>[VIPERdev](https://viperdev.io) *(2021-04 to 2021-06)*
  - backend development and code review
  - contribution and maintenance to existing projects

- Homelab and internal network
  <br>[for personal use](/a/homelab.html) *(since 2020)*
  - with OpenBSD + FreeBSD

- Level designer
  <br>[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/) *(2018-07 to 2020-11)*
  - on Unreal Engine 4
  - realistic level design for 32 player maps
  - creation and maintenance of artistic game assets
  - gameplay logic with blueprints
  - feedback loop with weekly testing sessions

- Modder and Level designer
  <br>[for various gaming communities](/a/level-design.html) *(2017 to 2019)*
  - on the Source Engine
  - 32 players maps with bot support and game-engine scripting
  - creation and modifications of 2D and 3D assets

## references

> Romain played a crucial role in our cloud architecture and software design
> projects. He constantly asked questions and challenged our propositions, think
> critically about our solutions. His commitment to continuous improvement and
> innovation made him a standout team member.
>
> -- [Maxime DC.](https://www.linkedin.com/in/rgoncalvesse/details/recommendations/), Scaleway

> His software engineering background helps a lot when estimating a project's
> infrastructure to ensure that we only have what's needed, while his system
> administration background helps a lot when dealing with implementing complex
> business logic that need to scale.
>
> -- [Yuki L.](https://www.linkedin.com/in/rgoncalvesse/details/recommendations/), VIPERdev

## achievements

- Event co-organizer
  <br>[the Ktarnaval](https://sousleciel.lol/projects/ktarnaval-2024.html) *(2024 edition)*
  - an underground carnival with 80+ musicians and 300+ persons
  - in the old quarries under Paris

- Artist printmaker
  <br>[Les Extatiques](https://sousleciel.lol/projects/les-extatiques-2024.html) *(2024 edition)*
  - creation, production and installation of [rust printed plants](https://sousleciel.lol/projects/future-nostalgie.html)
  - exhibition in the underground of Paris La Defense
  - in collaboration with [Mel Piat](https://melpiat.com)

## certifications

- Electrical accreditation *(France)*: H0 - B0 - BS - Be manoeuvre

## preferences

- git rebase + squash workflow
- atomic commits with meaningful title and body
- [stupid and simple implementations](https://peps.python.org/pep-0020/)

## conferences

- OCP Regional Summit 2023 *(visitor*)
- FOSDEM 2023 *(visitor)*

## extra

- Bicycle rider, climber and underground explorer
- Professional commit squasher and hammock sleeper
- Retired dungeon master and thinkpad lover!
remember that computers suck.