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# [Romain Gonçalves](/)

> Hardware Devops Engineer at Scaleway

## about

- Paris, France
- me@rgoncalves.se
- [linkedin](https://linkedin.com/in/rgoncalvesse)
- [generic infomations](/a)

## skills

### systems

- BSD systems, GNU/Linux + *systemd*
- relayd, postgres, pf, wireguard, httpd
- docker, ansible, terraform, traefik
- neovim, tmux, mutt

### programming

- Python + Django + FastAPI
- POSIX shell
- The C Programming Language
- Dart, TypeScript, Java, PHP

### languages

- French (native)
- English (fluent)

## experiences

- Hardware Devops Engineer
  - *at [Scaleway](https://www.scaleway.com)*
  - *since 2022-04 (ongoing)*
  - software engineering, maintenance and automation of internal toolings
  - agnostic firmware management: configuration + flash for dozens of server
    types
  - site-reliability of pre-production assembly line: software + system
    debugging
  - orchestration of BMCs, NICs, BIOS configuration

- Devops Engineer
  - *at [VIPERdev](https://viperdev.io)*
  - *from 2021-07 to 2022-03*
  - infrastructure maintenance and deployments to production
  - backend development, agile methodology and code review
  - cloud providers such as: digitalocean / scaleway / netlify
  - gitlab-ci, ansible, terraform
  - takeover of existing projects

- Intern (django/devops)
  - *at [VIPERdev](https://viperdev.io)*
  - *from 2020-04 to 2020-06*
  - backend development and code review
  - contribution to existing projects

- Homelab and internal network
  - *for fun!*
  - *since 2020 (ongoing)*
  - with OpenBSD + FreeBSD, AlpineLinux and love!

- Level designer
  - *for [Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/)*
  - *from 2018-07 to 2020-11*
  - on Unreal Engine 4
  - level design and maintenance of game assets
  - game logic and events via blueprints
  - feedback loop with weekly testing sessions

- Modder / Level designer
  - *for gaming communities*
  - *from 2017 to 2019*
  - on the Source Engine
  - 32 players maps with bot support and game-engine scripting
  - creation and modifications to 2D and 3D assets

## certifications

- Electrical accreditation (France): H0 - B0 - BS - Be manoeuvre

## preferences

- git rebase + squash workflow
- atomic commits with nice commit title + body
- [stupid and simple implementations](https://peps.python.org/pep-0020/)

## extra

When I am not playing *factorio* or *squashing my commits*, I enjoy *riding my
bicycle*, *going for a run* or *even hiking*!

I have had a lot of fun being a *dungeon master* when playing
*Dungeons and Dragons* with my friends!

I love using my *Thinkpad X330* with *Archlinux/OpenBSD* for daily life.
*dwm*, *st* and *tmux* is the perfect combo, change my mind =)
remember that computers suck.