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title: Level design
## Source Engine
I have designed and completed several multiplayer and cooperative maps thanks
to community modding tools for the following games:
- Day of infamy
- Insurgency (2014)
For each map, multiple iterations and testing sessions were needed to reach a
playable state.

> Playing with HDR built-in effect in the Source engine for an unreleased map.

> Complete artistic overhaul for a map ported from Day of Defeat to
> Day of Infamy.

> Large scale PvE map, set in the Battle of the Bulge. Co-created with
> Modtools.
## Unreal Engine 4
I am a former level designer for the multiplayer game
[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/).

## See also
- [artstation.com/binary550](https://www.artstation.com/binary550)
- [steamcommunity.com/id/binary550](https://steamcommunity.com/id/binary550)
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