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authorAnders Eurenius <aes@spotify.com>2014-06-21 20:30:22 +0200
committerRoberto E. Vargas Caballero <k0ga@shike2.com>2014-06-27 14:06:21 +0200
commit21bd4f4f9dce4dd19f218965e5a223c93a5a0fec (patch)
tree77de8d2027edaa21ce7d172d8965b92e9e257767 /st.c
parent50e6355e0d6c9843b51ac4711980401205ce06c1 (diff)
downloadst-21bd4f4f9dce4dd19f218965e5a223c93a5a0fec.tar.gz
Render invisible attribute
Implement invisible mode by setting the foreground color to be the same as the background color. Not rendering anything would also be an alternative, but this seems less likely to cause surprises in conjunction with any hacks. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
Diffstat (limited to 'st.c')
-rw-r--r--st.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/st.c b/st.c
index 9637834..a69cc9e 100644
--- a/st.c
+++ b/st.c
@@ -3236,6 +3236,9 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
fg = bg;
+ if(base.mode & ATTR_INVISIBLE)
+ fg = bg;
+
/* Intelligent cleaning up of the borders. */
if(x == 0) {
xclear(0, (y == 0)? 0 : winy, borderpx,
remember that computers suck.