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authorRoberto E. Vargas Caballero <k0ga@shike2.com>2012-09-16 10:49:12 +0200
committerRoberto E. Vargas Caballero <k0ga@shike2.com>2012-09-16 10:49:12 +0200
commitd81250e5f96e96dd430a3fc61b5b47ffc04f98d8 (patch)
treebf00fb7f81c9c78d768e11054cd988fabb3d7ab5
parentc5a9b799d44be9c0fa4264dc34d9dd61321be795 (diff)
downloadst-d81250e5f96e96dd430a3fc61b5b47ffc04f98d8.tar.gz
Fix selection bug
After the commit named "Remove timeout in the main loop", selection is not working in the proper way. After selecting something, press mouse button in a line outside of selection causes an incorrect highlight. This patch fix the problem forcing a draw after the press event, but this is only a fast hack. Real solution means rewriting selection code. --- st.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
-rw-r--r--st.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/st.c b/st.c
index 397f6a6..12d6665 100644
--- a/st.c
+++ b/st.c
@@ -561,8 +561,11 @@ bpress(XEvent *e) {
if(IS_SET(MODE_MOUSE))
mousereport(e);
else if(e->xbutton.button == Button1) {
- if(sel.bx != -1)
+ if(sel.bx != -1) {
+ sel.bx = -1;
tsetdirt(sel.b.y, sel.e.y);
+ draw();
+ }
sel.mode = 1;
sel.ex = sel.bx = X2COL(e->xbutton.x);
sel.ey = sel.by = Y2ROW(e->xbutton.y);
remember that computers suck.