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-rw-r--r--view.c104
1 files changed, 67 insertions, 37 deletions
diff --git a/view.c b/view.c
index 90080fb..b2ee32f 100644
--- a/view.c
+++ b/view.c
@@ -99,36 +99,39 @@ dofloat(Arg *arg) {
/* This algorithm is based on a (M)aster area and a (S)tacking area.
* It supports following arrangements:
- * MMMS MMMM SMMM
- * MMMS MMMM SMMM
- * MMMS SSSS SMMM
+ * SSMMM MMMMM MMMSS
+ * SSMMM SSSSS MMMSS
*/
void
dotile(Arg *arg) {
- int h, i, n, w;
+ int i, n, stackw, stackh, tw, th;
Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
n++;
- if(isvertical) {
- if(stackpos == StackBottom) {
- w = sw;
- if(n > 1)
- h = (sh - bh) / (n - 1);
- else
- h = sh - bh;
- }
- else {
- w = sw - master;
- if(n > 1)
- h = (sh - bh) / (n - 1);
- else
- h = sh - bh;
- }
+ if(stackpos == StackBottom) {
+ stackw = sw;
+ stackh = sh - bh - master;
+ }
+ else {
+ stackw = sw - master;
+ stackh = sh - bh;
}
- else { /* horizontal stack */
+ if(isvertical) {
+ tw = stackw;
+ if(n > 1)
+ th = stackh / (n - 1);
+ else
+ th = stackh;
+ }
+ else {
+ th = stackh;
+ if(n > 1)
+ tw = stackw / (n - 1);
+ else
+ tw = stackw;
}
for(i = 0, c = clients; c; c = c->next) {
@@ -138,32 +141,59 @@ dotile(Arg *arg) {
continue;
}
c->ismax = False;
- if(n == 1) {
+ if(n == 1) { /* only 1 window */
c->x = sx;
c->y = sy + bh;
c->w = sw - 2 * BORDERPX;
c->h = sh - 2 * BORDERPX - bh;
}
- else if(i == 0) {
+ else if(i == 0) { /* master window */
c->x = sx;
+ if(stackpos == StackLeft)
+ c->x += master;
c->y = sy + bh;
- c->w = master - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
+ if(isvertical) {
+ c->w = master - 2 * BORDERPX;
+ c->h = sh - 2 * BORDERPX - bh;
+ }
+ else {
+ c->w = sw;
+ c->h = master - 2 * BORDERPX;
+ }
}
- else if(h > bh) {
- c->x = sx + master;
- c->y = sy + (i - 1) * h + bh;
- c->w = w - 2 * BORDERPX;
- if(i + 1 == n)
- c->h = sh - c->y - 2 * BORDERPX;
+ else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
+ /* tile window */
+ c->x = sx;
+ if(isvertical)
+ c->y = sy + (i - 1) * th + bh;
else
- c->h = h - 2 * BORDERPX;
+ c->y = sy + bh;
+ if(stackpos == StackRight)
+ c->x += master;
+ else if(stackpos == StackBottom)
+ c->y += master;
+ c->w = tw - 2 * BORDERPX;
+ c->h = th - 2 * BORDERPX;
+ if(i + 1 == n) { /* fixes for last tile to take up rest space */
+ if(isvertical)
+ c->h = sh - c->y - 2 * BORDERPX;
+ else {
+ if(stackpos == StackLeft)
+ c->w = master - c->x - 2 * BORDERPX;
+ else
+ c->w = sw - c->x - 2 * BORDERPX;
+ }
+ }
}
- else { /* fallback if h < bh */
- c->x = sx + master;
+ else { /* fallback if th < bh resp. tw < MINW */
+ c->x = sx;
c->y = sy + bh;
- c->w = w - 2 * BORDERPX;
- c->h = sh - 2 * BORDERPX - bh;
+ if(stackpos == StackRight)
+ c->x += master;
+ else if(stackpos == StackBottom)
+ c->y += master;
+ c->w = stackw - 2 * BORDERPX;
+ c->h = stackh - 2 * BORDERPX;
}
resize(c, False, TopLeft);
i++;
@@ -232,12 +262,12 @@ resizecol(Arg *arg) {
return;
if(sel == getnext(clients)) {
- if(master + arg->i > sw - 100 || master + arg->i < 100)
+ if(master + arg->i > sw - MINW || master + arg->i < MINW)
return;
master += arg->i;
}
else {
- if(master - arg->i > sw - 100 || master - arg->i < 100)
+ if(master - arg->i > sw - MINW || master - arg->i < MINW)
return;
master -= arg->i;
}
remember that computers suck.