--- header: false footer: false template: resume --- # [Romain Gonçalves](/) > Software engineer ## about - Paris, France - me@rgoncalves.se - [linkedin](https://linkedin.com/in/rgoncalvesse) - [generic informations](/a) ## skills ### systems - BSD systems, GNU/Linux + *systemd* - relayd, postgres, pf, wireguard, httpd - docker, ansible, terraform, traefik - neovim, tmux, mutt ### programming - Python + Django + FastAPI + SQLAlchemy - POSIX shell - The C Programming Language - gRPC + Protobuf - Dart, TypeScript, Java, PHP ### languages - French *(native)* - English *(fluent)* ## experiences - Hardware Devops Engineer
[Scaleway](https://scaleway.com) *(2022-04 to 2023-06)* - software engineering and automation for internal tools - agnostic firmware management for dozens of server types - site-reliability of pre-production assembly line - remote debugging of bare-metal systems - orchestration of BMCs, NICs, BIOS configuration - Devops Engineer
[VIPERdev](https://viperdev.io) *(2021-07 to 2022-03)* - infrastructure maintenance and production deployments - backend development, agile methodology and code reviews - cloud providers such as: digitalocean / scaleway / netlify - usage of gitlab-ci, ansible, terraform - Backend Developer
[VIPERdev](https://viperdev.io) *(2021-04 to 2021-06)* - backend development and code review - contribution and maintenance to existing projects - Homelab and internal network
[for personal use](/a/homelab.html) *(since 2020)* - with OpenBSD + FreeBSD - Level designer
[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/) *(2018-07 to 2020-11)* - on Unreal Engine 4 - realistic level design for 32 player maps - creation and maintenance of artistic game assets - gameplay logic with blueprints - feedback loop with weekly testing sessions - Modder and Level designer
[for various gaming communities](/a/level-design.html) *(2017 to 2019)* - on the Source Engine - 32 players maps with bot support and game-engine scripting - creation and modifications of 2D and 3D assets ## references > Romain played a crucial role in our cloud architecture and software design > projects. He constantly asked questions and challenged our propositions, think > critically about our solutions. His commitment to continuous improvement and > innovation made him a standout team member. > > -- [Maxime DC.](https://www.linkedin.com/in/rgoncalvesse/details/recommendations/) > His software engineering background helps a lot when estimating a project's > infrastructure to ensure that we only have what's needed, while his system > administration background helps a lot when dealing with implementing complex > business logic that need to scale. > > -- [Yuki L.](https://www.linkedin.com/in/rgoncalvesse/details/recommendations/) ## achievements - Event co-organizer
[the Ktarnaval](https://sousleciel.lol/projects/ktarnaval-2024.html) *(2024 edition)* - an underground carnival with 80+ musicians and 300+ persons - in the old quarries under Paris - Artist printmaker
[Les Extatiques](https://sousleciel.lol/projects/les-extatiques-2024.html) *(2024 edition)* - creation, production and installation of [rust printed plants](https://sousleciel.lol/projects/future-nostalgie.html) - exhibition in the underground of Paris La Defense - in collaboration with [Mel Piat](https://melpiat.com) ## certifications - Electrical accreditation *(France)*: H0 - B0 - BS - Be manoeuvre ## preferences - git rebase + squash workflow - atomic commits with meaningful title and body - [stupid and simple implementations](https://peps.python.org/pep-0020/) ## conferences - OCP Regional Summit 2023 *(visitor*) - FOSDEM 2023 *(visitor)* ## extra - Bicycle rider, climber and underground explorer - Professional commit squasher and hammock sleeper - Retired dungeon master and thinkpad lover!