--- header: false footer: false template: none --- # [Romain Gonçalves](/) > Hardware Devops Engineer at Scaleway ## about - Paris, France - me@rgoncalves.se - [linkedin](https://linkedin.com/in/rgoncalvesse) - [generic informations](/a) ## skills ### systems - BSD systems, GNU/Linux + *systemd* - relayd, postgres, pf, wireguard, httpd - docker, ansible, terraform, traefik - neovim, tmux, mutt ### programming - Python + Django + FastAPI + SQLAlchemy - POSIX shell - The C Programming Language - gRPC + Protobuf - Dart, TypeScript, Java, PHP ### languages - French (native) - English (fluent) ## experiences - Hardware Devops Engineer - *at [Scaleway](https://www.scaleway.com)* - *from 2022-04 to 2023-06* - software engineering, maintenance and automation of internal toolings - agnostic firmware management: configuration + flash for dozens of server types - site-reliability of pre-production assembly line: software + system debugging - orchestration of BMCs, NICs, BIOS configuration - Devops Engineer - *at [VIPERdev](https://viperdev.io)* - *from 2021-07 to 2022-03* - infrastructure maintenance and deployments to production - backend development, agile methodology and code review - cloud providers such as: digitalocean / scaleway / netlify - gitlab-ci, ansible, terraform - takeover of existing projects - Intern (django/devops) - *at [VIPERdev](https://viperdev.io)* - *from 2021-04 to 2021-06* - backend development and code review - contribution to existing projects - Homelab and internal network - *for fun!* - *since 2020 (ongoing)* - with OpenBSD + FreeBSD, AlpineLinux and love! - Level designer - *for [Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/)* - *from 2018-07 to 2020-11* - on Unreal Engine 4 - level design and maintenance of game assets - game logic and events via blueprints - feedback loop with weekly testing sessions - Modder / Level designer - *for gaming communities* - *from 2017 to 2019* - on the Source Engine - 32 players maps with bot support and game-engine scripting - creation and modifications to 2D and 3D assets ## certifications - Electrical accreditation (France): H0 - B0 - BS - Be manoeuvre ## preferences - git rebase + squash workflow - atomic commits with nice commit title + body - [stupid and simple implementations](https://peps.python.org/pep-0020/) ## conferences - OCP Regional Summit 2023 *(visitor*) - FOSDEM 2023 *(visitor)* ## extra When I am not playing *factorio* or *squashing my commits*, I enjoy *riding my bicycle*, *going for a run* or *even hiking*! I have had a lot of fun being a *dungeon master* when playing *Dungeons and Dragons* with my friends! I love using my *Thinkpad X330* with *Archlinux/OpenBSD* for daily life. *dwm*, *st* and *tmux* is the perfect combo, change my mind =)