--- title: Level design --- ## Source Engine I have designed and released several multiplayer and cooperative maps thanks to community modding tools for the following games: - [Day of infamy](https://en.wikipedia.org/wiki/Day_of_Infamy_(video_game)) - [Insurgency (2014)](https://en.wikipedia.org/wiki/Insurgency_(video_game)) For each map, multiple iterations and testing sessions were needed to reach a playable state. ![doi-brecourt](/static/a/level-design/doi-brecourt-01.jpg) > Playing with HDR built-in effect in the Source engine for an unreleased map. ![doi-v2forest](/static/a/level-design/doi-v2forest-01.jpg) > Complete artistic overhaul for a map ported from Day of Defeat to > Day of Infamy. ![doi-ardennes](/static/a/level-design/doi-ardennes-01.jpg) > Large scale PvE map, set in the Battle of the Bulge. Co-created with > Modtools. ## Unreal Engine 4 I am a former level designer for the multiplayer game [Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/). ![rnl-carentan](/static/a/level-design/rnl-carentan-01.jpg) ## See also - [artstation.com/binary550](https://www.artstation.com/binary550) - [steamcommunity.com/id/binary550](https://steamcommunity.com/id/binary550)