From 057cc4326a43bd547971221d902b2c63840feb89 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Romain=20Gon=C3=A7alves?= Date: Sat, 2 Oct 2021 16:36:22 +0200 Subject: about: Add level design page --- src/a/index.md | 1 + src/a/level-design.md | 35 +++++++++++++++++++++++++++++++++++ 2 files changed, 36 insertions(+) create mode 100644 src/a/level-design.md (limited to 'src') diff --git a/src/a/index.md b/src/a/index.md index dba28e8..8b0c750 100644 --- a/src/a/index.md +++ b/src/a/index.md @@ -7,6 +7,7 @@ Software developer, devops, hacker. ## links +- [level-design](level-design.html) - [curated content](curated-content.html) - [random thoughts](random-thoughts.html) - [resume](resume.html) diff --git a/src/a/level-design.md b/src/a/level-design.md new file mode 100644 index 0000000..09dc4b4 --- /dev/null +++ b/src/a/level-design.md @@ -0,0 +1,35 @@ +title: Level design + +## Source Engine + +I have designed and completed several multiplayer and cooperation maps thanks +to community modding tools for the following games: + +- Day of infamy +- Insurgency (2014) + +For each map, multiple iterations and testing have been needed to reach a +playable state. + +![doi-brecourt](/img/a/level-design/doi-brecourt-01.jpg) +> Playing with HDR built-in effect in the Source engine for an unreleased map. + +![doi-v2forest](/img/a/level-design/doi-v2forest-01.jpg) +> Complete artistic overhaul for a map ported from Day of Defeat to +> Day of Infamy. + +![doi-ardennes](/img/a/level-design/doi-ardennes-01.jpg) +> Large scale PvE map, set in the Battle of the Bulge. Co-created with +> Modtools. + +## Unreal Engine 4 + +I am a former level designer for the multiplayer game +[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/). + +![rnl-carentan](/img/a/level-design/rnl-carentan-01.jpg) + +## See also + +- [artstation.com/binary550](https://www.artstation.com/binary550) +- [steamcommunity.com/id/binary550](https://steamcommunity.com/id/binary550) -- cgit v1.2.3