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### languages
-- French (native)
-- English (fluent)
+- French *(native)*
+- English *(fluent)*
## experiences
- Hardware Devops Engineer
- - *at [Scaleway](https://www.scaleway.com)*
- - *from 2022-04 to 2023-06*
- - software engineering, maintenance and automation of internal toolings
- - agnostic firmware management: configuration + flash for dozens of server
- types
- - site-reliability of pre-production assembly line: software + system
- debugging
+ <br>[Scaleway](https://scaleway.com) *(2022-04 to 2023-06)*
+ - software engineering, maintenance and CI/CD
+ - agnostic firmware management for dozens of server types
+ - site-reliability of pre-production assembly line
+ - bare-metal software + system debugging
- orchestration of BMCs, NICs, BIOS configuration
- Devops Engineer
- - *at [VIPERdev](https://viperdev.io)*
- - *from 2021-07 to 2022-03*
+ <br>[VIPERdev](https://viperdev.io) *(2021-07 to 2022-03)*
- infrastructure maintenance and deployments to production
- backend development, agile methodology and code review
- cloud providers such as: digitalocean / scaleway / netlify
- gitlab-ci, ansible, terraform
- takeover of existing projects
-- Intern (django/devops)
- - *at [VIPERdev](https://viperdev.io)*
- - *from 2021-04 to 2021-06*
+- Backend developer, intern
+ <br>[VIPERdev](https://viperdev.io) *(2021-04 to 2021-06)*
- backend development and code review
- - contribution to existing projects
+ - contribution and maintenance to existing projects
- Homelab and internal network
- - *for [fun](/a/homelab.html)*
- - *since 2020 (ongoing)*
- - with OpenBSD + FreeBSD, AlpineLinux and love!
+ <br>[for personal use](/a/homelab.html) *(since 2020)*
+ - with OpenBSD + FreeBSD
-- Level designer
- - *for [Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/)*
- - *from 2018-07 to 2020-11*
+- Level designe
+ <br>[Resistance and Liberation](https://web.archive.org/web/20190924032538/https://resistance-and-liberation.com/) *(2018-07 to 2020-11)*
- on Unreal Engine 4
- level design and maintenance of game assets
- game logic and events via blueprints
- feedback loop with weekly testing sessions
- Modder / Level designer
- - *for [gaming communities](/a/level-design.html)*
- - *from 2017 to 2019*
+ <br>[for various gaming communities](/a/level-design.html) *(2017 to 2019)*
- on the Source Engine
- 32 players maps with bot support and game-engine scripting
- creation and modifications to 2D and 3D assets
+## references
+
+> Romain played a crucial role in our cloud architecture and software design
+> projects. He constantly asked questions and challenged our propositions, think
+> critically about our solutions. His commitment to continuous improvement and
+> innovation made him a standout team member.
+>
+> -- [Maxime DC.](https://www.linkedin.com/in/rgoncalvesse/details/recommendations/)
+
+> His software engineering background helps a lot when estimating a project's
+> infrastructure to ensure that we only have what's needed, while his system
+> administration background helps a lot when dealing with implementing complex
+> business logic that need to scale.
+>
+> -- [Yuki L.](https://www.linkedin.com/in/rgoncalvesse/details/recommendations/)
+
## achievements
-- Co-organizer of the Ktarnaval (2024)
+- Co-organizer of [the Ktarnaval (2024)](https://sousleciel.lol/projects/ktarnaval-2024.html)
- an underground carnival with 80+ musicians and 300+ persons
- in the old quarries under Paris
- Artist at [Les Extatiques (2024)](https://interstices.in/les-extatiques-descendent-dans-les-sous-sols-de-paris-la-defense/)
- - creation, production and installation of [rust printed plants](https://www.instagram.com/mel_dorado__/p/C37qiM8NCaQ)
+ - creation, production and installation of [rust printed plants](https://sousleciel.lol/projects/future-nostalgie.html)
- exhibition in the underground of Paris La Defense
- in collaboration with [Mel Piat](https://melpiat.com)
remember that computers suck.