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authorRomain Gonçalves <me@rgoncalves.se>2021-10-04 18:50:47 +0200
committerRomain Gonçalves <me@rgoncalves.se>2021-10-04 18:51:34 +0200
commit0749f6c3c47f96e5141126b6adb7248dccec6581 (patch)
tree0f068f3f18fc52390029e94a48dc721e9a8b88aa
parent54626626ba36c4a657d92387e6feefc37ea09dda (diff)
downloadrgoncalves.se-0749f6c3c47f96e5141126b6adb7248dccec6581.tar.gz
about: Fix typo
-rw-r--r--src/a/index.md2
-rw-r--r--src/a/level-design.md4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/a/index.md b/src/a/index.md
index 8b0c750..a0356b9 100644
--- a/src/a/index.md
+++ b/src/a/index.md
@@ -7,7 +7,7 @@ Software developer, devops, hacker.
## links
-- [level-design](level-design.html)
+- [level design](level-design.html)
- [curated content](curated-content.html)
- [random thoughts](random-thoughts.html)
- [resume](resume.html)
diff --git a/src/a/level-design.md b/src/a/level-design.md
index 09dc4b4..d726ebd 100644
--- a/src/a/level-design.md
+++ b/src/a/level-design.md
@@ -2,13 +2,13 @@ title: Level design
## Source Engine
-I have designed and completed several multiplayer and cooperation maps thanks
+I have designed and completed several multiplayer and cooperative maps thanks
to community modding tools for the following games:
- Day of infamy
- Insurgency (2014)
-For each map, multiple iterations and testing have been needed to reach a
+For each map, multiple iterations and testing sessions were needed to reach a
playable state.
![doi-brecourt](/img/a/level-design/doi-brecourt-01.jpg)
remember that computers suck.