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-rw-r--r--tile.c103
1 files changed, 103 insertions, 0 deletions
diff --git a/tile.c b/tile.c
new file mode 100644
index 0000000..3cdaf49
--- /dev/null
+++ b/tile.c
@@ -0,0 +1,103 @@
+/* See LICENSE file for copyright and license details. */
+double mfact = MFACT;
+int bx, by, bw, bh, blw, mx, my, mw, mh, tx, ty, tw, th, wx, wy, ww, wh;
+
+void setmfact(const char *arg);
+void tile(void);
+void tilegeom(void);
+void tileresize(Client *c, int x, int y, int w, int h);
+
+void
+setmfact(const char *arg) {
+ double d;
+
+ if(lt->arrange != tile)
+ return;
+ if(!arg)
+ mfact = MFACT;
+ else {
+ d = strtod(arg, NULL);
+ if(arg[0] == '-' || arg[0] == '+')
+ d += mfact;
+ if(d < 0.1 || d > 0.9)
+ return;
+ mfact = d;
+ }
+ updategeom();
+ arrange();
+}
+
+void
+tile(void) {
+ int y, h;
+ unsigned int i, n;
+ Client *c;
+
+ for(n = 0, c = nextunfloating(clients); c; c = nextunfloating(c->next), n++);
+ if(n == 0)
+ return;
+
+ /* master */
+ c = nextunfloating(clients);
+
+ if(n == 1)
+ tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw);
+ else
+ tileresize(c, mx, my, mw - 2 * c->bw, mh - 2 * c->bw);
+
+ if(--n == 0)
+ return;
+
+ /* tile stack */
+ y = ty;
+ h = th / n;
+ if(h < bh)
+ h = th;
+
+ for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) {
+ if(i + 1 == n) /* remainder */
+ tileresize(c, tx, y, tw - 2 * c->bw, (ty + th) - y - 2 * c->bw);
+ else
+ tileresize(c, tx, y, tw - 2 * c->bw, h - 2 * c->bw);
+ if(h != th)
+ y = c->y + c->h + 2 * c->bw;
+ }
+}
+
+void
+tilegeom(void) {
+ /* master area geometry */
+ mx = wx;
+ my = wy;
+ mw = mfact * ww;
+ mh = wh;
+
+ /* tile area geometry */
+ tx = mx + mw;
+ ty = wy;
+ tw = ww - mw;
+ th = wh;
+}
+
+void
+tileresize(Client *c, int x, int y, int w, int h) {
+ resize(c, x, y, w, h, RESIZEHINTS);
+ if((RESIZEHINTS) && ((c->h < bh) || (c->h > h) || (c->w < bh) || (c->w > w)))
+ /* client doesn't accept size constraints */
+ resize(c, x, y, w, h, False);
+}
+
+void
+zoom(const char *arg) {
+ Client *c = sel;
+
+ if(c == nextunfloating(clients))
+ if(!c || !(c = nextunfloating(c->next)))
+ return;
+ if(lt->arrange == tile && !sel->isfloating) {
+ detach(c);
+ attach(c);
+ focus(c);
+ }
+ arrange();
+}
remember that computers suck.